Arcgis 与 Pixi.js 可视化 glsl 特效篇(十三)

发布时间 2023-09-21 10:34:53作者: haibalai

这次我们用pixi.js和arcgis js结合

我们先定义一下 传入数据结构 symbol 暂时不做

  • let option = {
  • renderer: {
  • type: "simple",
  • symbol: {
  • }
  • },
  • data: [
  • {
  • geometry: [12956152.73135875, 4855356.473704897],
  • attributes: {
  • name: "北京"
  • }
  • },
  • {
  • geometry: [12697872.012783196, 2577456.5937789795],
  • attributes: {
  • name: "深圳"
  • }
  • }
  • ]
  • };

 

对于data 数据 ,
toScreen 方法参考链接提示
app 的构建参考 链接提示

  • let data = this.options.data;
  • for(let item of data){
  • //转换屏幕坐标,获取颜色,半径和线条粗细样式
  • let geo = item.geometry
  • let XY1 = toScreen(geo);
  • const geometry = new PIXI.Geometry()
  • .addAttribute("position", [100, 100, -100, 100, -100, -100, 100, -100, 200, 200], 2)
  • .addAttribute('uv', // the attribute name
  • [0, 0, // u, v
  • 1, 0, // u, v
  • 1, 1,
  • 0, 1], // u, v
  • 2)
  • .addIndex([0, 1, 2, 0, 2, 3]);
  • const fragmentShader = `
  • uniform float iTime;
  • uniform vec2 iResolution;
  • varying vec2 vUv;
  • void main(void) {
  • vec2 uv = (vUv - 0.5) * 2.0;
  • float t = iTime * .1 + ((.25 + .05 * sin(iTime * .1))/(length(uv.xy) + .07)) * 2.2;
  • float si = sin(t);
  • float co = cos(t);
  • mat2 ma = mat2(co, si, -si, co);
  • float v1, v2, v3;
  • v1 = v2 = v3 = 0.0;
  • float s = 0.0;
  • for (int i = 0; i < 90; i++)
  • {
  • vec3 p = s * vec3(uv, 0.0);
  • p.xy *= ma;
  • p += vec3(.22, .3, s - 1.5 - sin(iTime * .13) * .1);
  • for (int i = 0; i < 8; i++) p = abs(p) / dot(p,p) - 0.659;
  • v1 += dot(p,p) * .0015 * (1.8 + sin(length(uv.xy * 13.0) + .5 - iTime * .2));
  • v2 += dot(p,p) * .0013 * (1.5 + sin(length(uv.xy * 14.5) + 1.2 - iTime * .3));
  • v3 += length(p.xy*10.) * .0003;
  • s += .035;

Arcgis 与 Pixi.js 可视化 glsl 特效篇(十三) - 小专栏