Arcgis 与 Pixi.js 可视化 glsl 特效篇(十九)

发布时间 2023-09-21 10:34:53作者: haibalai

这次我们用pixi.js和arcgis js结合

我们先定义一下 传入数据结构 symbol 暂时不做

  • let option = {
  • renderer: {
  • type: "simple",
  • symbol: {
  • }
  • },
  • data: [
  • {
  • geometry: [12956152.73135875, 4855356.473704897],
  • attributes: {
  • name: "北京"
  • }
  • },
  • {
  • geometry: [12697872.012783196, 2577456.5937789795],
  • attributes: {
  • name: "深圳"
  • }
  • }
  • ]
  • };

 

对于data 数据 ,
toScreen 方法参考链接提示
app 的构建参考 链接提示

  • let data = this.options.data;
  • for(let item of data){
  • //转换屏幕坐标,获取颜色,半径和线条粗细样式
  • let geo = item.geometry
  • let XY1 = toScreen(geo);
  • const geometry = new PIXI.Geometry()
  • .addAttribute("position", [100, 100, -100, 100, -100, -100, 100, -100, 200, 200], 2)
  • .addAttribute('uv', // the attribute name
  • [0, 0, // u, v
  • 1, 0, // u, v
  • 1, 1,
  • 0, 1], // u, v
  • 2)
  • .addIndex([0, 1, 2, 0, 2, 3]);
  • const fragmentShader = `
  • uniform float iTime;
  • const vec2 iResolution = vec2(1.0,1.0);
  • varying vec2 iMouse;
  • varying vec2 vUv;
  • #define PI 3.1415926
  • #define NUM 20.
  • #define PALETTE vec3(.0, 1.4, 2.)+1.5
  • #define COLORED
  • #define MIRROR
  • //#define ROTATE
  • #define ROT_OFST
  • #define TRIANGLE_NOISE
  • //#define SHOW_TRIANGLE_NOISE_ONLY
  • mat2 mm2(in float a){float c = cos(a), s = sin(a);return mat2(c,-s,s,c);}
  • float tri(in float x){return abs(fract(x)-.5);}
  • vec2 tri2(in vec2 p){return vec2(tri(p.x+tri(p.y*2.)),tri(p.y+tri(p.x*2.)));}
  • mat2 m2 = mat2( 0.970, 0.242, -0.242, 0.970 );
  • float triangleNoise(in vec2 p)

Arcgis 与 Pixi.js 可视化 glsl 特效篇(十九) - 小专栏